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INSTR.TXT
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▓f4
┌─────────────────────────────────────────┐
│ │
│ S N E S P R O ! │
│ │
│ Shareware Version 1.50 │
│ │
│ Super Nintendo Gamepad │
│ (Super Famicom) │
│ TO │
│ IBM Adapter │
│ │
│ (C) Copyright 1994. │
│ │
│ Able Solutions │
│ │
│ Programming by Jason Burns │
└─────────────────────────────────────────┘
▓f2
0. Acknowledgments.
1. About Shareware.
2. Introduction.
3. Installation.
4. Configuring your Hardware.
5. Using the Menu.
6. Running games with SNES PRO!.
7. Key/Command Tables.
8. TROUBLE-SHOOTING.
9. Appendix A - Special settings.
▓f4
This software is SHAREWARE. As the author, I retain full copyright.
SNES PRO! can be copied without restriction for evaluation purposes. Should
you find SNES PRO! useful and continue to use it, a small registration fee
of $1-$10 in your local currency would be appreciated.
Anybody donating $10 (Plus $2.50 EXPRESS delivery within Australia/$3.50
AIRMAIL delivery international) or more will receive the latest REGISTERED
copy of SNES PRO! WITHOUT TITLE SCREENS.
A FREE COPY! of SNES PRO! (Registered Version) will be delivered to the
first person that can inform me of software that SNES PRO! is incompatible
with. That means, if you find that SNES PRO! doesn't work with one of your
games, let me know, and if no one else has already reported the same
program, I'll send you a registered copy (After fixing the bug of course),
FREE OF CHARGE.
**VERSION CHANGES*********************************************************
▓f1
SNES PRO! V1.2 - June 94
- Circuit Diagrams now in GIF format, reducing size from 136K to 89K.
SNES PRO! V1.30 - June 94
- Changes made to the RESIDENT section of SNES PRO! in an effort to fix
compatibility problems with some machines.
SNES PRO! V1.40 - July 1, 94
- An extra SETUP (8042 Keboard Controller Address) option added. This
should fix any problems people are having.
SNES PRO! V1.41 - July 8, 94
- Extra Instructions added to help users get started.
SNES PRO! V1.50 - July 20, 94
- Adapter Circuit changes to allow the connection of the SNES Multitap 6
player adapter.
- All Gifs removed until modifications can be made.
- 8042 ADDRESS default changed to 2FH.
▓f4
**************************************************************************
▓f0
**************************************************************************
COMING SOON!!!!!!!!!
**************************************************************************
┌────────────────────────────────────────────────────────────────────────┐
│ GamePad Pro! V1.0 │
│ ----------------- │
│ * Supports 1 - 6 Gamepads. │
│ * SNES Gamepad support. │
│ * SUPER NINTENDO MULTITAP 6 Player Adapter support. │
│ * SEGA 3 and 6 Button Gamepad Support │
│ * SEGA 4-PLAYER Adapter support. │
│ * GRAVIS Gamepad/4 Button Analog stick support. │
│ * Multiple keystrokes per button. │
│ * Programmable key sequences. │
│ * Programmable Turbo fire (Through software). │
│ * Detailed descriptions of operation. │
│ * Improved Selection/Editing Menu. │
└────────────────────────────────────────────────────────────────────────┘
▓f4
┌────────────────────────────┐
│0. Acknowledgments │
└────────────────────────────┘ ▓f1
Thanks to Tadd Underhill from Wilderness BBS,
Michigan USA
BBS Phone 1-517 839 0385.
Tadd helped beta test v1.2 - v1.4. His help has been invaluable, without
which, SNES PRO! v1.4 may not have seen the light of day.
▓f4
┌────────────────────────────┐
│1. About Shareware │
└────────────────────────────┘ ▓f1
The Shareware distribution concept is a simple one. "Try, and if you
continue to use, buy". End users, shareware distributors and authors all
benefit from this approach. Users get to try software at minimal cost,
often for free. This is great if you don't have the money to throw
around, and if you do, you can "try" much more. Shareware Distribution
houses everywhere are enjoying the roaring trade. Authors can have their
software distributed around the world at no cost within weeks.
This system allows anyone with access to a computer (and of course, some
talent) to become an author without investing thousands of dollars for
marketing or having to beg publishing companies for approval. More
software authors means a greater choice of software titles which in turn
means more distributors, better competition and cheaper prices, benificial
to the all in the chain. Even larger companies, seeing the success of
shareware, are now releasing "demo" versions of their software as
shareware in an effort to reach people in this ever growing market.
The system will only continue to work, however, if some of the cash in
the system gets back to the software authors. Authors get none of the cash
from retail sales of shareware. This is only a "disk copying fee" charged
by the distribution house. For an author to receive any financial benefit,
the user must register the software. This usually involves paying the
author, either directly, or via distribution houses licensed, by the
author, to accept payment. In most cases, registering software will
entitle the user to the most recent version of the software, an improved
version, or other benefits such as manuals, upgrades, support etc.
Most software takes a great deal of time and effort to write. Authors, of
software that people find usefull, probably deserve to get something in
return for there work. We have to eat too you know (but only what's on the
MENU and never between PROCEDURES). A happy author is one who will go on
to write bigger and better software tomorrow, something we can all have
access to with the current system. So you see, it's in everybody's
interest to support shareware.
▓f4
┌────────────────────────────┐
│2. Introduction. │
└────────────────────────────┘ ▓f1
The SNES PRO! Gamepad Adapter is a hardware/software package which allows
you to connect any Super Ninitendo (Super Famicom) gamepad to your IBM AT
or compatible. Up to 6 gamepads (only 1 in the current version) may be
connected to the parallel port through one of several inexpensive
adapters. The software is a small device driver which remains resident
while your game executes but is removed on completion. Full circuit
diagrams are included to allow you to build your own adapters or
alternatively we can can supply one for you at minimal cost. Several
shareware houses have expressed interest in manufacturing adapters for
SNES PRO! so contact your local distributor to see if they are available.
The idea for SNES PRO! came about during my first attempt to write an
arcade game for the PC. About September last year (93). It was a vertical
scroller, amazingly similar in concept to Apogee's Raptor. I'd completed
a basic graphics engine and was starting to write input drivers for the
standard analog joystick when I simply ran out of buttons. My first
version used a SEGA MEGADRIVE (GENESIS) gamepad, mainly because I owned
one already. It worked well but I soon found out that there was no way
to run multiple SEGA gamepads off the PC's port without extra circuitry,
power and cost etc.
I decided to purchase an SNES gamepad to compare. I was used to the SEGA
button format, so changing to the SNES format was annoying but the
advantages soon outweighed the disadvantages. The SNES has four more
buttons than the 'standard' SEGA and one more than the new 'Six button
type'. Also, there is an SNES compatible gamepad available which has
includes duplicate L and R fire buttons on the top of the gamepad
alongside the A,B,X and Y buttons. This is similar to the new SEGA 'Six
button' format and will suit any SEGA users who are used to that
arrangement and don't wish to change.
Electrically, the SNES is far superior. The PC's port can easily support
multiple SNES gamepads. Most PC ports will handle the power too. That
was my biggest concern. The PC's parallel port doesn't have a dedicated
power supply pin, so the power for the gamepad must be taken from the
several of the signal pins. All SNES gamepads I've tested, including the
larger consoles, use CMOS technology and consume little power. For more
information select 'Circuit Diagrams' from the main menu.
NOTE: As you will see in the Spec. list, I'll also be writing drivers. For
the SEGA and GRAVIS gamepads as well. This is due to many calls
from users requesting this.
Using a gamepad has many adavantages over using a keyboard or joystick.
Super Nintendo gamepads have 12 easily accessable buttons at your finger
tips. Each of these buttons can be programmed to simulate any number of
keystrokes, when used with SNES PRO!. Keyboards often have keys spaced
too far apart so you have to take your eyes off the game to find keys.
Two player games using the keyboard can be a real trial. 3 or 4 player
games, similar to those appearing for SEGA and NINTENDO machines will
be virtually imposible.
Analog Joysticks are best used in games similar to Flight simulators but
can be a little clumsy when used for platform type games. Only two buttons
are available which is simply not enough for today's games. An SNES PRO!
adapter can be used in conjunction with an analog joystick. In a combat
flight simulator, gamepads can be used for weapon and instrument control
freeing the joystick for flight control.
▓f2
FEATURES Version 1.50 (Released July 94)
----------------------------------------
* Supports 1 Super Nintendo Gamepad.
* 12 programmable buttons.
* Use instead of/or in conjunction with
a standard analog joystick.
* Game Selection Menu.
* Express Setup Menu
* Plugs into Parallel port.
* Inexpensive adapter.
* Easy to install.
* Full Circuit Diagrams included.
FEATURES AVAILABLE SOON
-----------------------------------------------------------
* Supports 1 - 6 Gamepads.
* SNES Gamepad support.
* SUPER NINTENDO MULTITAP 6 Player Adapter support.
* SEGA 3 and 6 Button Gamepad Support
* SEGA 4-PLAYER Adapter support.
* GRAVIS Gamepad/4 Button Analog stick support.
* Multiple keystrokes per button.
* Programmable key sequences.
* Programmable Turbo fire (Through software).
* Detailed descriptions of operation.
* Improved Selection/Editing Menu.
▓f4
┌────────────────────────────┐
│3. Installation. │
└────────────────────────────┘ ▓f1
If you are reading this file, chances are you've already installed
SNES PRO! to your hard disk using the INSTALL.BAT file supplied on the
disk. In case you've copied the file from some other source, below is a
list of the files necessary for proper operation.
▓f2
SNES.COM - Resident Code (Device Driver).
SNES.CFG - Hardware/Game configs. Text File.
MENU.COM - Setup/Initialization code.
TITLE.PCX - Title Screen.
LOGO.PCX - Able Solutions Logo.
INSTR.TXT - Instructions for SNES PRO!
CCTS.TXT - Circuit Diagrams.
ORDER.TXT - Information for REGISTERING your copy of
of SNES PRO!, cables, adapters, etc.
NOTES.TXT - Notes to Software Authors/hadware developers.
HELP.BAT - A batch file to display INSTR.TXT.
README.1ST - Text file with some basic instructions.
FILE_ID.DIZ - Brief description of SNES PRO!
▓f1
The install software will place these files in the \SNES directory of the
drive you desire. It WILL NOT RUN if in any other directory.
▓f4
┌───────────────────────────────┐
│4. Configuring your Hardware. │
└───────────────────────────────┘ ▓f1
After installing SNES PRO!, you will have to configure it in order for
it to recognize your hardware.
SNES PRO! must know ▓f4 1) which PORT the gamepad is connected to ?
2) which 8042 ADDRESS to use ?
1) PORT ▓f1
This can be done by running SNES.COM and selecting the Selection/Edit Menu
from the Main Menu.
Once inside the Selection/Edit Menu, you will find a list of example
selections. I've included these so you can get an idea about how to setup
SNES PRO!. Position the highlighted bar over ANY one of these by using the
arrow keys and press ENTER to select it. Then select the EDIT option from
the choice window.
The highlighted bar should now be across in the EDITING area. Again, use
the arrow keys, and move the highlighted bar to PORT. To change the value
at PORT, press ENTER and type the hexidecimal port address where your
gamepad is located. Press ENTER when you've finished, followed by ESC to
exit and save changes to the .CFG file. Note - when entering the port
address of your gamepad, make sure you enter 4 digits.
▓f2
eg. type '0378', NOT '378'
▓f1
Changing the PORT of your gamepad will only be necessary after initial
installation or after changing the configuration of your system. You can
access it from any of the game selections you have listed and only have to
change it once. ie. You don't have to change the port address for every
seperate game selection.
The default PORT setting for SNES PRO! is 0378H. Other choices may be 0278H
and 03BCH.
If you entered the right value, and your gamepad is plugged in, you should
now be able to use it to move around the menu software.
▓f4
2) 8042 ADDRESS ▓f1
Entering the 8042 ADDRESS uses the same steps as changing the PORT. The
only difference is that it uses a 2 digit address.
▓f2
8042 ADDRESS default setting = 3FH.
8042 ADDRESS range = 20H - 3FH.
▓f1
Most 286/386 users will have to change the 8042 ADDRESS to 20H. However,
using 20H on recent 386's and 486's can cause the system to crash. Luckily,
the more recent 386's and 486's have address's 21H-3FH available also.
My advice is to follow the list(below) that suits your PC type. If, while
trying to find a suitable address, your PC crashes and won't restart
properly, re-install the software and continue.
See also Chapter 8. TROUBLE-SHOOTING
▓f2
8042 ADDRESS LIST (Recomended order)
286/386's : 3FH(Default), 20H, 21H, 22H, etc to 3FH.
486/Pentiums : 3FH(Default), 22H, etc to 3FH, then 20H, 21H last.
▓f1
▓f4
┌────────────────────┐
│5. Using the Menu. │
└────────────────────┘ ▓f1
The Menu system that SNES PRO! uses is reasonably easy to operate and will
be similar, in operation, to other menus that you may have used before.
Most operations can be performed by moving a hilighted bar around the
screen and pressing ENTER on your keyboard. Below is a list of functions
your would use on a regular basis when adding/editing your list of games
from the Selection/Edit Menu.
▓f4
EDIT A SELECTION ▓f1
Move the hilighted bar across the selction you wish to edit, and press
ENTER. An OPTIONS window will ask you if you wish to EXECUTE the game,
EDIT the game or CANCEL. Choose EDIT.
Move the hilighted bar around the EDIT WINDOW to the part you wish to
change. Press ENTER and a cursor will appear. Next, type in the text you
want. When you've finished making any changes, press ENTER to accept the
new text or press ESC to restore the origional. Now move to the next
part you wish to edit and repeat the process.
To EXIT the EDIT WINDOW, press ESC at any time and an OPTIONS window will
give you the choice of, SAVING the selection with the changed options,
DISCARDing all changes made, or CANCELing back to the edit window.
▓f4
DELETE A SELECTION ▓f1
Press Alt-D from the Selction/Edit window and an OPTIONS window will give
you the choice to DELETE or CANCEL. Choose DELETE to remove the selection
from the list.
▓f4
CREATE A NEW SELECTION ▓f1
Move into the EDIT WINDOW of ANY selection by pressing ENTER and choosing
EDIT from the OPTIONS window. Simply change the name of the selection and
a NEW selection, with the NEW name, will be created as you exit. ( By
pressing 'esc'). The OLD selection you edited will remain. NOTE - if the
NEW selection name you wish to create exists already, an OPTIONS window
will allow you to either RENAME it, REPLACE it or DISCARD all changes.
▓f4
┌─────────────────────────────────┐
│6. Running Games with SNES PRO! │
└─────────────────────────────────┘ ▓f1
Before any games can be run, SNES PRO! must know certain information about
each game. Below is a sample of an EDITING screen along with a brief
description of each of the specs.
▓f0
┌────────────────────────────────────────────────────────┐
│SELECTION : DOOM PORT: 0378 8042 ADDR: 20 │
│INTERRUPT : 70 INTERRUPT RATE: 04 │
│PATH: c:\games\doom │
│FILE: doom.exe │
│COMMAND LINE: /HELP │
└────────────────────────────────────────────────────────┘
┌──┬───────────┬──────────────────────────┬───────────┬──┐
│ │L: y │ BUTTON DEFINITIONS │R: n │ │
│ └───────────┘ └───────────┘ │
│ ┌───────────┐ ┌───────────┐ │
│ │U: num8 │ │X: bspace │ │
│┌─────┴─────┬─────┴─────┐ ┌─────┴─────┬─────┴─────┐│
││L: num4 │R: num6 │ │Y: lctrl │A: lalt ││
│└─────┬─────┴─────┬─────┘ └─────┬─────┴─────┬─────┘│
│ │D: num2 │ │B: space │ │
│ └───────────┘ └───────────┘ │
│ ┌──────────────┐┌──────────────┐ │
│ │SLCT: enter ││START: esc │ │
└────────────┴──────────────┴┴──────────────┴────────────┘
▓f4
SELECTION ▓f1
A name you will use to identify each game. If you don't wish to use the
menu environment you can type a selection name on the command line and
SNES PRO! will execute that selection without running the menu.
▓f2
eg. SNES doom ▓f1
This will run the selection called doom if it is defined in your .CFG
file. If any errors occur (such as bad path or definition) the menu will
be run and an error window will identify the problem.
▓f4
PORT ▓f1
As explained above, this must be set only after installation or after
changing your system configuration.
▓f4
8042 ADDR ▓f1
As explained above, this must be set only after installation or after
changing your system configuration.
▓f4
INTERRUPT ▓f1
This spec. determines which INTERRUPT, SNES PRO! will use. At present, you
have a choice of two, INT08H and INT70H. The default is INT70H and most
games will run with no problems. Some, for example Street Fighter II, use
INT70H for ther own timing purposes. In these cases use INT08H. I haven't
found any games, so far, that prevent SNES PRO! from working, although
some have made life difficult.
▓f2
IMPORTANT - At the end of this file is an Appendix which lists games
that require special attention when setting up INTERRUPTS and INTERRUPT
RATES.
▓f4
INTERRUPT RATE ▓f1
This specification determines the rate at which SNES PRO! samples the
gamepad. You can enter a number from 01 to 04. The following table gives
you exact sampling rates for the individual interrupts.
▓f2
┌────────────────┬───────────────────────────────┐
│ Interrupt │ Actual Interrupt rates (/sec) │
│ Rate Number │ Interrupt 08H Interrupt 70H │
├────────────────┼───────────────┬───────────────┤
│ 01 │ 18.2 │ 16 │
│ │ │ │
│ 02 │ 36.4 │ 32 │
│ │ │ │
│ 03 │ 72.8 │ 64 │
│ │ │ │
│ 04 │ 145.6 │ 128 │
└────────────────┴───────────────┴───────────────┘
▓f1
For most selections set the INTERRUPT RATE to 04. I've only found one
game, STREET FIGHTER II, that must use any other rate (See the appendix at
the end of this file). It must use a rate of 01 but actually samples
faster than 18.2/sec as the table reads.
▓f4
PATH ▓f1
The complete path, including drive, for the game you wish to run.
▓f2
eg. c:\games\doom
▓f4
FILE ▓f1
The .BAT/.COM/.EXE file used to run your game.
▓f2
eg. doom.exe, doom.bat etc.
▓f4
COMMAND LINE ▓f1
The characters usually typed after EXE/COM/BAT filename. NOTE - make the
first character a space as would normally be expected when running the
game without SNES PRO!.
▓f2
eg. DOOM /HELP
^ space
▓f4
BUTTON DEFINITIONS ▓f1
The button definitions section, you will see, is in the layout of the
actual gamepad itself. Each button position will hold one definition from
the table below (Chapter 6).
▓f2
HINTS 1) Use numeric pad definitions instead of the extended function
keys (eg. num8 instead of up arrow) where possible as they are
quicker to process. The reason being that most extended
function keys use two scan codes per action (press or release)
while most other keys use only one.
2) Make sure you type the definitions EXACTLY as they appear in
the Key/Command table. DON'T change the case. SNES PRO! wont
run a game with definition errors.
▓f1
I designed SNES PRO! so that the user can decide the function of each
button. This will allow you to setup the gamepad in a manner that suits
you. However there was one decision that I had to make that will effect
the way people setup their gamepads. That is the functions of the SELECT
and START buttons.
When using most games menus, you can move through these menus with the
ARROW keys using the ENTER key to select an item/submenu and the ESC key
to backout. The SNES gamepad has the START and SELECT keys which are
great for this purpose. BUT WHICH WAY AROUND?
You can still decide this for your games, but I had to make the decision
for you as far as the SNES PRO! MENU is concerned. I decided to follow the
NINTENDO format using the START button to 'select' (Same as ENTER KEY) from
the menus and the SELECT button for ESC. Although you might think that the
other way around is more logical, it works well once your used to it and
following NINTENDO does seem safer.
▓f4
┌────────────────────────────┐
│ 7. Key/Command Tables. │
└────────────────────────────┘ ▓f0 12
┌─────────────────┬──────────────────╥─────────────────┬──────────────────┐
│ Gamepad │ Corresponding ║ Gamepad │ Corresponding │
│ Definition │ Key ║ Definition │ Key │
├─────────────────┼──────────────────╫─────────────────┼──────────────────┤
│ nd │ No Definition ║ p │ P │
│ esc │ Esc ║ [ │ [ │
│ bspace │ Backspace ║ ] │ ] │
│ tab │ Tab ║ a │ A │
│ space │ Space Bar ║ s │ S │
│ ent │ Enter ║ d │ D │
│ lshift │ Left Shift ║ f │ F │
│ rshift │ Right Shift ║ g │ G │
│ lctrl │ Left Ctrl ║ h │ H │
│ rctrl │ Right Ctrl ║ j │ J │
│ lalt │ Left Alt ║ k │ K │
│ ralt │ Right Alt ║ l │ L │
│ nlock │ Num Lock ║ ; │ ; │
│ clock │ Caps Lock ║ ' │ ' │
│ slock │ Scroll Lock ║ z │ Z │
│ prnscr │ Print Screen ║ x │ X │
│ pause │ Pause ║ c │ C │
│ ins │ Insert ║ v │ V │
│ del │ Delete ║ b │ B │
│ hme │ Home ║ n │ N │
│ end │ End ║ m │ M │
│ pgup │ Page Up ║ < │ , │
│ pgdn │ Page Down ║ > │ . │
│ left │ Left Arrow ║ / │ / │
│ right │ Right Arrow ║ f1 │ F1 │
│ up │ Up Arrow ║ f2 │ F2 │
│ down │ Down Arrow ║ f3 │ F3 │
│ ` │ ` ║ f4 │ F4 │
│ 1 │ 1 ║ f5 │ F5 │
│ 2 │ 2 ║ f6 │ F6 │
│ 3 │ 3 ║ f7 │ F7 │
│ 4 │ 4 ║ f8 │ F8 │
│ 5 │ 5 ║ f9 │ F9 │
│ 6 │ 6 ║ f10 │ F10 │
│ 7 │ 7 ║ f11 │ F11 │
│ 8 │ 8 ║ f12 │ F12 │
│ 9 │ 9 ║ num0 │ Numeric Pad 0 │
│ 0 │ 0 ║ num1 │ Numeric Pad 1 │
│ - │ - ║ num2 │ Numeric Pad 2 │
│ = │ = ║ num3 │ Numeric Pad 3 │
│ \ │ \ ║ num4 │ Numeric Pad 4 │
│ q │ Q ║ num5 │ Numeric Pad 5 │
│ w │ W ║ num6 │ Numeric Pad 6 │
│ e │ E ║ num7 │ Numeric Pad 7 │
│ r │ R ║ num8 │ Numeric Pad 8 │
│ t │ T ║ num9 │ Numeric Pad 9 │
│ y │ Y ║ num* │ Numeric Pad * │
│ u │ U ║ num- │ Numeric Pad - │
│ i │ I ║ num+ │ Numeric Pad + │
│ o │ O ║ num. │ Numeric Pad . │
│ │ ║ nument │ Numeric Pad Enter│
│ │ ║ num/ │ Numeric Pad / │
└─────────────────┴──────────────────╨─────────────────┴──────────────────┘
▓f4
┌─────────────────────────┐
│ 8. TROUBLE-SHOOTING. │
└─────────────────────────┘ ▓f1
Below is a TROUBLE-SHOOTING checklist for anyone experiencing problems.
I've been getting reports of errors since the first version was released.
Most of these have been fixed, however, a few little problems still
persist on some machines. I'm working on them. Keep an eye out for the
latest version on your local BBS.
▓f4
1. Check SNES PRO! is installed in the \SNES directory of your disk.
2. Make sure that ALL FILES are present in that directory.
3. Include \SNES in your PATH.
4. Check that the adapter wiring is correct.
5. Check the SELECTION MENU 'PORT' is the same as the one you're using.
0378H is the default, other likely options are 0278H and 03BCH.
6. Check the '8042 ADDRESS'.
The default is 3FH. THIS ADDRESS IS CRITICAL. Many PC's have crashed
as a result of this address being WRONG. 20H will not work on many
486 PC's. In this case try 21H, 22H, 23H, etc, up to 3FH, until you
find one that works. In some cases people can't even get into the
SELECTION menu to rectify it. See below if this is the case for
you.
▓f1
MY COMPUTER CRASHES BEFORE I PRESS ANYTHING!
This is most likely a problem with the 8042 ADDRESS. If this happens, do
the following.
SOLUTION: Use your text editor (DOS's EDIT.COM is fine) to edit the file
SNES.CFG. This file is a text file which holds the configuration data for
SNES PRO!. On the first text line, you will find the following;
▓f4
*8042=3FH
▓f1
Replace the 3FH (It may be another value eg. 20H or 21H) with a new value
from the list below. Exit the editor and try running SNES PRO!. If that
doesn't work, replace it again, and again until you find one that DOES.
▓f2
8042 ADDRESS LIST (Recomended order)
286/386's : 3FH(Default), 20H, 21H, 22H, etc to 3FH.
486/Pentiums : 3FH(Default), 22H, etc to 3FH, then 20H, 21H last.
▓f4 DON'T ADD EXTRA CHARACTERS TO ANY LINES IN SNES.CFG ▓f1
▓f4
┌────────────────┐
│ 9. Appendix A. │
└────────────────┘ ▓f1
Appendix A contains a list of games which require special settings. Where
necessary comments will be included.
▓f0
┌───────────────────┬─────────────────────────────────────────────────────┐
│ Game │ Comments │
├───────────────────┼─────────────────────────────────────────────────────┤
│Street Fighter II │ Use INT08H with a rate of 01. This indicates a slow │
│ │ sampling rate, but SFII changes the timer rates │
│ │ and it turns out to be faster. If your set any rate │
│ │ higher, strange things happen. │
│ │ │
│ Jason Storm │ Don't use ralt or rctrl, use lalt and lctrl instead │
│ │ or it crashes. │
│ │ │
│ Japanese Ninja │ Doesn't run at all. Who cares... │
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└───────────────────┴─────────────────────────────────────────────────────┘
* * E N D O F F I L E * *